Rockman.EXE ~ The Final Conflict
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Nov 7, 2009, 1:36pm




And the sons of anarchy reaped what they had sown, bringing forth hell upon Earth.
So begins the end.

Rockman.EXE ~ The Final Conflict :: Home
News
Forum NameTopicsPostsLast Post
~General~
[ ]Forum News
Latest info on the site!
55on Sept 27, 2009, 8:33am
by Solitaire
in The Next Step
[ ]General Board
You can talk about anything here
Moderator: Solitaire
8112on Sept 16, 2009, 9:59pm
by Shinn
in Suggestions Thread II
[ ]Introductions & Outroductions
New to the site? Introduce yourself here! Leaving, say goodbye here, but it'll cost you 1 soul.
1267on Sept 8, 2009, 7:13pm
by Solitaire
in Yo?
[ ]Spam Board
Spam! Spam! Spam! Spam!
Moderator: Chobinator
2300on Sept 13, 2009, 10:00pm
by Chobinator
in Character Quote Battle
[ ]Media (2 sub-boards)
For all things YOU created! Video, Fanfiction, anything.
22on Dec 17, 2008, 1:13am
by Wolfe
in Wolfe and the story be...
[ ]Archives
These are our forum's archives.
1482on Mar 20, 2009, 6:05pm
by Solitaire
in Rockman TFC Arc II ~ S...
[ ]The System (3 sub-boards)
Rules, How to RP, etc.
3552on May 13, 2009, 11:43am
by Solitaire
in Navi Ranking System
[ ]Profile Database (7 sub-boards)
Keep your character profiles here.
59214on Jul 21, 2009, 1:49pm
by Solitaire
in Amaterasu SP ~ The Lig...
[ ]Training Center
All newbs MUST RP here before moving on. Only required once.
7206on May 7, 2009, 2:39pm
by Draiken Talkos
in Training Ring y Gamma
~Globus~
[ ]Globus: Trading and Networking (1 sub-board)
Globus is a project being funded by Peter Marx, in an attempt to create a neutral space in the net in which Navis could simply meet and talk.

Apply for jobs, trade, meet, chat - all that and more can be done here in the Globus Network.
517on Jun 9, 2009, 8:16am
by Solitaire
in Chat BBS
[ ]Globus Towers (World) (2 sub-boards)
Two massive towers surrounded by a 10 mile, circular in design center.

Here, tournaments can be held, shops can be opened up, or you can chill out and relax in the various parks or the spa, both located within this 10 mile area.

The towers themselves hold easy access to the Globus Network for op'd Navis, as well as a Job Request Board and various BBS boards - for both the world and network.
934on Sept 29, 2009, 9:09am
by Chobinator
in ~Mission Board~
[ ]Globus Net Battle Arena
An OOC area in which you can meet and battle other members with no consequences! You can be here and in a story-based RP at any time, so there's no problem there!

If you wanna brush up on your RPing skills or just wanna have fun with other members in a random battle arena, this is the place for you!

You can all fight in one arena, or in separate ones... it's all up to the fighters.
26on May 11, 2009, 7:03pm
by lifegospel
in OPEN CHALLENGE - Dalin...
~New Tokyo City~
[ ]New Tokyo City (World) (4 sub-boards)
This is New Tokyo City, one of three cities you can begin your journey at. The city is very clean and relatively crime free, and has an easy-to-navigate network and many shops.
735on Oct 10, 2009, 1:04am
by lifegospel
in The Start of the Journey
[ ]NTC Harbor (World) (1 sub-board)
New Tokyo's massive harbor. Its always full of boats, and has a large network area connected to the city's.
22on Sept 9, 2009, 5:11pm
by Chobinator
in Strangest of encounter...
[ ]The Emperor's Palace (World) (1 sub-board)
The emperor's palace... it has a network independent of the New Tokyo net for safety. The only way to get into this network would be to Jack-In, and several palace guards would stop you before you could in order to run thorough background checks on you.

Inside the network are said to be eight rare weapons. The emperor has stated this about those weapons: "Those lucky enough to find them may keep them... but I doubt anyone will ever do that."
11on Apr 6, 2009, 9:41am
by Solitaire
in ~Area Stats~
[ ]Woodland Isle: Makatai Village (World) (1 sub-board)
Woodland Isle is a small island off the eastern shore of Electopia.

Its covered with a thick woods, and has a single town in the center known as Makatai.
11on Oct 12, 2009, 9:34pm
by Chobinator
in [SHOP] Maka-sensei's W...
[ ]Airport
Whether leaving or arriving, come here after/before leaving/arriving in New Tokyo.
00
~Ameroupe~
[ ]Metropolis (World) (4 sub-boards)
Metropolis is the massive city in the direct center of Ameroupe. Its networks are more complex and crime filled than Electopia's, but have the same strength virii.
614on May 15, 2009, 9:54pm
by Solitaire
in Crimson Remorse (BOSS ...
[ ]The Great Bridge (World) (1 sub-board)
The bridge that connects Japan and Ameroupe through 1000 miles of ocean. Has a network about the same size... but they are interconnected. If there's a problem in the net, it happens on the bridge, too, due to dimensional technology.
22on Apr 25, 2009, 8:25pm
by Riku
in A Blood Splatter...?
[ ]Airport
Leave and arrive in Ameroupe here.
00
~Sharo~
[ ]Moscow (World) (4 sub-boards)
Sharo's capitol city. While not as large as Metropolis or as advanced as New Tokyo, its non-mainstream, weapon-technology far surpasses that of the two other countries'.
746on Jun 2, 2009, 6:58pm
by Draiken Talkos
in [MISSION] In Memoriam
[ ]Transport Zone (Network Only)
Sharo sends all goods through the internet, even materials needed for everyday life. Sharo uses more dimensional technology due to the frozen wasteland surrounding the few areas okay for human survival.
11on Apr 6, 2009, 9:53am
by Solitaire
in ~Area Stats~
[ ]Airport
Leave and arrive in Sharo here.
00
~Hell Net~
[ ]Hell Net (Network Only) (1 sub-board)
TFC's Undernet. This is the criminal hotspot of the world, and while freely accessible, it is suggested you DON'T enter. The virii here are incredibly powerful, and there are criminals running around unchecked at all times.
22on Apr 6, 2009, 9:29am
by Solitaire
in ~Area Stats~
[ ]Central Graveyard (Network Only)
Massive Graveyard in the center of the Hell Net. You can challenge ghost Navis here, or just look around.
216on Sept 14, 2009, 4:23pm
by Draiken Talkos
in 2.3.1.0.1.EXE, AKA Fai...
[ ]Sigma's Palace (Network Only) (6 sub-boards)
Sigma's Palace...

With the Governor now dead, control over the Hell Net was fought over. After months of warring, Sigma entered the 'competition' of sorts, and the streets fell silent. Nobody dared oppose him, and so he gained full control over this godforsaken land.

This is his palace... the palace nobody dares enter.
00
~Special Areas~
[ ]The Palace (31 sub-boards)
Once known as The Rift, The Palace is a large palace which takes over the entire network area once used by The Rift.

A 30 floor palace - 20 floors up, 10 basements down - seems to do odd things to trespassers... they begin to lose themselves and what they are. They become somebody, something, else. They become hostile toward friends and masochistic, leaving some to believe that this palace is cursed.

It is rumored that the Overseers live here...
619on Sept 18, 2009, 7:47pm
by Riku
in Grayscale
[ ]The Throne Room
A hidden network filled with thrones. It poses no threat to anyone. It is where travelers meet to talk. There is a constant bizarre weather that disables any and all abilities, be them absolute or not, making this one of few permanently peaceful areas.

It is currently Apathy and Sympathy's de facto base.

To enter, one must be invited, or the room can be found if no one is inside the at a given time. (Though Sympathy is almost always there)
11
~The Juggernaut~
[ ]Main Deck
Welcome to The Juggernaut... the ultimate weapon. A monstrosity of steel and carbon fibers that floats above Sharo's highest mountains in both the real and digital worlds.

This is the deck of the massive war machine; a massive, flat, wide-open area about 3000 feet long and 1000 feet wide - about a foot compared to the remained of the battleship.
00
[ ]First Hall: The Fork
The first hall. 800 feet long, this stretches into the massive machine and leads to a fork in the path. One leads to the elevator, the other to the second hall.
16on Sept 17, 2009, 10:35am
by Riku
in Imprisoned
[ ]Second Hall: Four Colonels' Quarters
The second hall. There are four doors, each one leading to one of the rooms of the four colonels of the Army of Death. In the digital world, it is created special for the Navi, while in the real world its your normal, everyday bedroom, with a PC, server, and bed.
00
[ ]Second Floor - Third Hall: Four Generals' Quarters
Much like the four colonels' quarters' hall. Difference this time however is that each door is protected by a firewall on the digital end. You can't get through without hacking skills or the proper passkey.

This floor is immediately below the first, and also contains a fifth door at the end of the hall; an elevator. This elevator leads to the third floor, chamber of the 7 Deus Ex.
00
[ ]Third Floor - Fourth Hall: Deus Ex
The hall of the Deus Ex... the elite of the elite. To access each room you need a special passkey, which can only be obtained via the four Colonels and Generals of the AoD. At the end of the hall is an elevator, requiring the eighth and final passkey, which leads to the two lowest floors of the Juggernaut.
00
[ ]Fourth Floor - Storeroom
The fourth and and second lowest floor on the Juggernaut. All of the weapons, special craft, armor, etc. is held here.
00
[ ]Inner Hull - Army of Death
The lowest floor of the Juggernaut. Here, all the soldiers, virii, etc. of the Army of Death lie in waiting...
00
[ ]Upper Floor I - First Lab
The first of the upper floors. This is the first laboratory of the Juggernaut; one of three. Here, they research and develop new programs and viruses.
11on Aug 29, 2009, 8:33pm
by Riku
in Threshold
[ ]Upper Floor II - Mess Hall
The mess hall. A wide, open room filled with tables and chairs. Like all other upper floors, there are no virii here.
00
[ ]Upper Floor III - Second Lab
The second out of three laboratories aboard the Juggernaut. Here they research and develop new armor and weapons.
00
[ ]Upper Floor IV - Shadow Labs
The Shadow Effect... it originates from this third and final laboratory. Extreme danger awaits you here.
00
[ ]Upper Floor V - Captain's Quarters
The room of the infamous Prometheus Skull... what horrors lie in wait behind this door?
18on Aug 12, 2009, 2:22am
by Riku
in An Interesting Develop...
[ ]Upper Floor VI - Control Room
The Control Room... always busy and heavily guarded.
00


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Last Updated Topic: [SHOP] Maka-sensei's Wonder Shop by Chobinator (Oct 12, 2009, 9:34pm)
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